sslogo53_170_nsslogo53_170_nsslogo53_170_nsslogo53_170_n
  • Home
  • Products
    • ALL PRODUCTS
    • Plugins
      • XS Material Presets | 3ds Max
    • Material Libraries
      • Material Presets Corona | Cinema 4D
      • Material Presets Redshift | Cinema 4D
    • Material Pack
      • 3ds Max
      • Cinema 4D
    • Plugins Free
      • 3ds Max
  • Gallery
  • Downloads
  • Support
    • User Guides
      • XS Material Presets for 3ds Max Help
      • Material Presets for Corona | Cinema 4D Help
      • Material Presets for Redshift | Cinema 4D Help
    • Contact Support
  • Home
  • Products
    • ALL PRODUCTS
    • Plugins
      • XS Material Presets | 3ds Max
    • Material Libraries
      • Material Presets Corona | Cinema 4D
      • Material Presets Redshift | Cinema 4D
    • Material Pack
      • 3ds Max
      • Cinema 4D
    • Plugins Free
      • 3ds Max
  • Gallery
  • Downloads
  • Support
    • User Guides
      • XS Material Presets for 3ds Max Help
      • Material Presets for Corona | Cinema 4D Help
      • Material Presets for Redshift | Cinema 4D Help
    • Contact Support
0

€0.00

Customer Area
✕
FREE PLUGIN FOR AUTODESK® 3DS MAX®

SIGERTEXMAPS SigerNoise

3D Noise Texmap plugin includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi).
Version
1.1.2
3ds Max
2017 and above | 64 bit
Renderer
V-Ray v.2.x and above,
Corona Renderer v.1.x and above | 64 bit
License
Free for personal and commercial use.

The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc..
With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns.

3ds Max Version Download
3ds Max 2024 1.1.2 Download
3ds Max 2023 1.1.1 Download
3ds Max 2022 1.0.7 Download
3ds Max 2017 - 2021 1.0.6 Download
3ds Max 2013 - 2016 Legacy - 1.0.4 Download
  • SIGERTEXMAPS ComplexFresnel
  • SIGERTEXMAPS ThinFilm
  • SIGERTEXMAPS SigerScratches
  • SIGERTEXMAPS SigerNoise

Parameters

General Parameters

Size – The dimensions of the noise table. Parameter can be mapped with other texture.
Threshold Low / High – When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. Parameters can be mapped with other texture.

Colors

Color #1 / Color #2 – Display the Color Selector so you can choose one or the other of the two principal noise colors. Intermediate color values are generated from the two colors you select. Colors can be mapped: select the bitmaps or procedural maps to appear in one or the other noise color, turn on the checkboxes to make the maps active.

UVW distort – Two options: Normal, Radial.

prosimplex_ui_104
provoronoi_ui_104

ProSimplex

ProSimplex texmap contain two noise types: Perlin (2D, 3D, 4D) and Simplex (2D, 3D, 4D).

Perlin Noise is the award winning type of gradient noise developed by Ken Perlin in 1982.
Simplex Noise developed by Ken Perlin in 2001 has similar results to Perlin Noise with less computational requirements than Perlin. The idea of Simplex is to divide the N dimensional space into triangles that reduces the number of data points. In Perlin noise we would find the cube that the point we are given in resides and find the points related. Visually the result is not much different from Perlin Noise.

Phase – offset in fourth dimension (w) – the “location” in time.

sn_perlin

ProVoronoi

Worley Noise also known as Cell Noise or occasionally Voronoi Noise – computing the distance to randomly distributed points, and weighting the lightness of the each pixel by the distance from the closest point.

Distance Metric – 6 distance metric options. The means to measure distances to neighboring cells. F. e., Manhattan distance gives more rectangular shapes and Euclidean distance gives more spherical shapes.
Euclidean. Computes the Euclidean distance to the nearest points. It looks a bit more pointy than Euclidean Squared distance.
Euclidean Squared. Computes the Euclidean Squared distance to the nearest points. It looks rounder than pure Euclidean distance.
Manhattan. Inspired by the grid-like organization of Manhattan, this is distance to the nearest points when you can only travel around the cell’s boundaries.
Chebyshev. Also known as the Chessboard Distance, it is somewhat similar to the Manhattan distance, but with 45 degrees rotation.
Minkowski 0.5. Minkowski – a generalization of both Euclidean and Manhattan distance (Minkowski Exponent e = 0.5).
Minkowski 4. (Minkowski Exponent e = 4).

sn_distancem

Feature Weights – F1, F2, F3, F4
Represent the values of the four Worley constants, which are used to calculate the distances between each cell in the texture based on the Distance metric. Adjusting these values can have some interesting effects on the end result. Parameters can be mapped.
Some examples. Distance Metric: Euclidean Squared.

sn_fvalues

Noise Fractal
Available seven fractal types:
– Fractal
– Turbulence (Billow)
– fBm
– fBm Turbulence
– Hetero Terrain
– Hybrid MultiFractal
– Ridged MultiFractal

sn-fractatypes-464×1024

Octave – controls the number of times the original noise pattern is overlayed on itself.

sn_octave

Offset – light intensity.
Gain – determines the range of values created by the function. The higher the number, the greater the range.

sn_gain
sn_gain

Lacunarity – a multiplier that determines how quickly the frequency (size) increases for each successive octave in a noise function.
The frequency of each successive octave is equal to the product of the previous octave’s frequency and the lacunarity value.
i.e. Lacunarity = 2.0 –> Scale = 1/2 original.

sn_gain
sn_lacu

Exponent – the fractal increment parameter H (Hurst exponent). The higher H becomes, the more smoother the noise will be.

sn_gain
sn_exponent

Credits

Created by Siger (Regimantas Valiukas | Siger Studio), 2015-2023
– Jerry Ylilammi (BerconNoise)
– Ken Perlin (Perlin/Simplex noise)
– Stefan Gustavson (C++ implementation of Perlin and Simplex noises)
– Steven Worley (Worley noise and C implementation of it)
– Blender team (Blender noise/cellnoise/fractals)
– John Burnett (Distortions max shadecontext implementation)

Installation
Copy file “SigerNoise_xxxx.dlt” to 3ds Maxplugins directory (If you have installed older version – delete the old file!).
– File SigerNoise_2013.dlt compatible: 3ds Max 2013/2014
– File SigerNoise_2015.dlt compatible: 3ds Max 2015/2016
– File SigerNoise_2017.dlt compatible: 3ds Max 2017
– File SigerNoise_2018.dlt compatible: 3ds Max 2018
– File SigerNoise_2019.dlt compatible: 3ds Max 2019
– File SigerNoise_2020.dlt compatible: 3ds Max 2020/2021
– File SigerNoise_2022.dlt compatible: 3ds Max 2022
– File SigerNoise_2023.dlt compatible: 3ds Max 2023
– File SigerNoise_2024.dlt compatible: 3ds Max 2024
Changelog
31.03.2023 – v1.1.2
* Added support for 3ds Max 2024.
02.04.2022 – v1.1.1
* Added support for 3ds Max 2023.
31.03.2021 – v1.0.7
* Added support for 3ds Max 2022.
13.04.2019 – v1.0.6
* Added support for 3ds Max 2020.
12.11.2018 – v1.0.5
* Added support for 3ds Max 2019.
13.04.2017 – v1.0.4
* Added support for 3ds Max 2018.
26.04.2016 – v1.0.3
* Fixed critical performance issues (Random generator).
25.04.2016 – v1.0.2
* Added support for 3ds Max 2017.
15.11.2015 – v1.0.1
* Both map bug fixes.
* ProSimplex – fixed bump function.
* ProSimplex – fixed 3D function scale of return values in the interval [-1,1].
21.10.2015 – v1.0.0
* Initial stable version.
NEWSLETTER SIGNUP

SIGER STUDIO NEWSLETTER

Would you like to keep up with the latest major news and announcements about our products from the comfort of your inbox? Then subscribe to our Newletter – we promise that we don’t send out many of these, so you won’t regret it!

Check your inbox or spam folder now to confirm your subscription.

Our goal at SIGER STUDIO is to provide good resource for designers and artists.
As this resource is ALL about quality and NOT quantity.
There is currently only a limited amount of products but we will do best to keep the list of content growing.

IMPRINT | TERMS AND CONDITIONS | PRIVACY POLICY | CONTACT US

Products

  • XS Material Presets | 3ds Max
  • Material Presets Corona | Cinema 4D
  • Material Presets Redshift | Cinema 4D
  • Plugins Free | 3ds Max

Support

  • User Guides
  • Contact Support
© 2008 - 2023 Siger Studio. All Rights Reserved.
Customer Area
0

€0.00