SIGERSHADERS™ for Redshift | Cinema 4D

A whole set of Redshift | Cinema 4D materials, in a Cinema 4D library format, that allows easy access and use of material libraries.
Choose from hundreds of unique, highest quality bitmap-based and procedural materials to drag and drop into your Cinema 4D scene.
All materials offered on SIGER STUDIO come with the relevant texture maps as needed.

These materials work only in the Redshift | C4D renderer.

POWERFUL MATERIAL LIBRARY

REDSHIFT | CINEMA 4D MATERIAL PRESETS

The Material Library is integrated directly in Cinema 4D Content Browser (Cinema 4D R21 - R24) / Assets Browser (Cinema 4D R25+) and therefore does not need additional modules.
Free sample for C4D R21 - R24
Free sample for C4D R25 and newer
Demo library includes 3 material presets and the necessary texture maps.
Please read the system requirements and how to install before testing.

WELL ORGANIZED

For a faster and more efficient way of browsing materials presets, Library is integrated into Cinema 4D Content Browser / Assets Browser and shows you all materials contained in a categories.
Each material has its own high-quality preview image.
Each material using bitmap textures have the real size texture coverage specified in centimeters (material name_W x H).
All materials are compatible with the ACES workflow.

Material Library for REDSHIFT | C4D

1201

Material Presets


The library of the superior quality materials for Redshift Renderer | Cinema 4D.

Preview Gallery

TEXTURES

1026

TEXTURE MAPS


Our textures are created and edited by hand and custom-built software / hardware to ensure that all textures are perfectly seamless when applied in your work, whatever your field. Many further steps are necessary to remove perspective distortion, correct lighting and to eliminate the seams.
We produce and offer only high-res textures (no point to offer low-res textures (we consider everything below 2000px x 2000px as low-res)).
We continuously work on new techniques to perfect our workflow and to maximize the quality of our products.


Only high-quality textures (4K and above) are used.
The bitmap textures are stored in one directory to ensure that maps are found when materials are loaded.